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3.5 warblade gestalt
3.5 warblade gestalt













3.5 warblade gestalt

You’re dipping into Swashbuckler for one level, this is basically free. They might let you advance this in place of Grace with Daring Outlaw. Grace means that you can’t take Daring Outlaw. Arcane Stunt CM: Potentially a nice way to add some cool utility abilities, but replacing.Wounding Critical (Ex): Constitution damage isĪlways nice, but there are much better ways to do it, including ambush feats. Only affects on school of magic, making it very situational. Slippery Mind (Ex): Rerolls are great, but this Combine this with ambushįeats and you can put out quite a bit of ability damage. Nice at any level, especially against weaker creatures. Weakening Critical (Ex): Strength damage is Take Leap Attack, but generally not useful. Save this for save or suck effects.Īcrobatic Skill Mastery (Ex): Nice if you Lucky (Ex): Rerolls are great at any level,īut a Cleric can do this at first level. You have Daring Outlaw and can capitalize on Sneak Attack. Improved Flanking (Ex): Fairly useless unless You can jump over difficult terrain as part of a charge. Were a flat Dodge bonus to AC, but instead it only applies to melee attacks fromĪcrobatic Charge (Ex): Very situational, and Insightful Strike (Ex): This is a cool idea,īut the actual damage bonus will generally be pretty small, especially comparedĭodge Bonus (Ex): This would be great if it Make the Swashbuckler’s Reflex saves decent. Grace (Ex): The bonus is puny, but it helps Weapon Finesse (Ex): A good reason for finesseįighters to take a single level dip into Swashbuckler. You don’t use a shield, so you can use a masterwork buckler or a bigger shieldįighter, and Swashbucklers get every social skill except Intimidate, whichĪllows you to be a Face as long as you’re not trying to intimidate people. None of the Swashbuckler’s class features require that Good save, but Grace and a dependence on Dexterity will help with theĪrmor, but no shields. Saves: Fortitude is the Swashbuckler’s only

3.5 warblade gestalt

Swashbuckler Class Features Hit Points: d10 hit points is standard for a I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content.

3.5 warblade gestalt

Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks. Multiclassing and Prestige Classes Disclaimer.With some clever build choices, the Swashbuckler can be aĭefender, Face, and Striker. Great class dip for weapon finesse builds, but single-class Swashbucklers areĭismally ineffective. Swashbuckler attempts to be a charismatic Fighter with a sense of Panache, butĬomes out as a lightly armored Fighter with less feats. The Swashbuckler is a great concept, but falls short in implementation.















3.5 warblade gestalt